Rating: ★ ★ ★ ★ ☆
A cinematic, inventive, heartwarming, and completely nerdtastic adventure from the best-selling author of Ready Player One.
Zack Lightman is daydreaming through another dull math class when the high-tech dropship lands in his school’s courtyard-and when the men in the dark suits and sunglasses leap out of the ship and start calling his name, he’s sure he’s still dreaming. But the dream is all too real; the people of earth need him. As Zack soon discovers, the video game he’s been playing obsessively for years isn’t just a game; it’s part of a massive, top-secret government training program, designed to teach gamers the skills they’ll need to defend earth from a possible alien invasion. And now…that invasion is coming.
Soon Zack and a handful of top gamers find themselves in a bunker beneath the Pentagon, hearing about our planet’s vast secret history over the last forty years-ever since a NASA probe first discovered evidence of intelligent life in our solar system, hidden beneath the ice of Jupiter’s moon, Europa.
As he and his companions prepare to enter their ships and do battle, Zack learns that the father he thought was dead is actually a key player in this secret war. And together with his father, he’ll uncover the truth about the alien Europans, race to prevent a genocide, and discover a mysterious third player in the interplanetary chess game he’s been thrown into.
I’ll be the first to admit I am not a science fiction fan. A couple of months ago, I listened to the audio book of Ernest Cline’s Ready Player One. I loved that book, but I had no idea he had written another novel. It wasn’t until I saw another blogger saying she was going to read it that Armada was on my radar. I immediately looked it up, and when I saw Wil Wheaton was once again narrating, I requested the audio book from the library.
When I first started listening to Armada, I was hit with familiarity. Armada was reminiscent of Ready Player One from the beginning. Wil Wheaton’s narration sounded similar, and sometimes I had to remind myself that this was a new character and story. His voice was once again perfect for the genre, though. I couldn’t imagine anyone else narrating. I think he should continue to do all of Ernest Cline’s audio books.
Another thing that felt familiar was the writing. Ernest Cline once again centered the story around video games and a young adult male character. I liked Zack. Like Ready Player One‘s Wade Watts, Zack was a high school senior on the verge of graduating. He was just as obsessed with video games as Wade was. The difference between the their stories was their missions. Instead of fighting for a fortune, Zack was fighting to save the universe.
Here’s where I have to admit that I wasn’t into Armada‘s deadly alien invasion story line as much I was into Wade Watt’s quest in Ready Player One. This has nothing to do with it being good or bad. It has everything to do with me not being into aliens. I didn’t really care about Zack’s plight to save Earth and humanity. What I did love, though, were the relationships in this story.
There were so many amazing relationships going on in this book. First, there was Zack and his mom. I loved the easy relationship they had. Then, there was Zack and his schoolmates, friends and fellow alien fighters. The moments Zack spent with them lead to some really great revelations. But the relationship I liked the most was the one Zack had with his dead father and his dead father’s things. That probably sounds weird, but so much of this story was wrapped up in Zack’s dead father’s past and suspicious journal entries. I learned a lot about Zack in those moments, and he did, too.
Overall, I really enjoyed listening to Ernest Cline’s Armada. It was well written, well narrated and addicting to listen to. It wasn’t quite as good as Ready Player One, but I could appreciate it for what it was. Anyone who enjoys video games, aliens and references to old alien movies is bound to love it.